Nuke Compositing for 3D Artists
       
     
Lighting and Shading with Arnold for Maya
       
     
 Nuke Compositing for 3D Artists
       
     
Nuke Compositing for 3D Artists

Nuke compositing for 3D artists with Nick Deboar is the perfect course for anyone who produces or works with 3D renders. This includes Lighting Artists looking to composite their own shots, or compositors wanting more knowledge on dealing with 3D renders.

Read more:

http://www.cgsociety.org/training/course/nuke-compositing-for-3d-artists

Lighting and Shading with Arnold for Maya
       
     
Lighting and Shading with Arnold for Maya

Arnold is an advanced renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Read more:

 

http://www.cgsociety.org/training/course/lighting-and-shading-with-arnold-for-maya